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RasmusDyhr

3 Game Reviews w/ Response

All 34 Reviews

I love the concept, bugt the game is sometimes unfairly hard because of the randomness of the earthquake. Sometimes the building falls almost instantly and sometimes you can complete the level without any trouble. Could properly have been fixed with a less blocky, more realistic building structure, but whatever.
Regardless, it was fun.

Sushin00 responds:

Thanks for the feedback. The idea of the game is "chaos" which means randomness, but it's true that isn't the funnest element of a game. Making buildings not randomly fall however would pretty much require a total redesign, seeing as how I'm relying on the faultiness of the physics engine to bring the buildings down. It could be done but not in the way you suggest.

Great game, nice graphics. I would have loved some keyboard controls though

ZEGMAN responds:

Ah I forgot about that, good idea

Well the game looked awesome and sounded, but the scares didn't really go trough properly in my opinion. They were not up in your face, but often in the distance or not very aggressive at all.
I also feel that the game lacks story. You wake up in a basement for no apparent reason and a ghost tells you to find her marbles without any explanation. A much more obvious (and a little overused) choice would be to have the player investigate an abandoned house, which would not bring up as many unanswered questions.

Also I live in an apartment very similar to this one on Ã~sterbro.

ProgressivegamesDLE responds:

Thanks for your comments - we'll have to work on our scare factor for you. ;) Although, of course, if you live in a place that looks like this, scaring you might be a bit difficult... O.O

As the description for this games says, it's just a taste of things to come. It's part of a bigger story, which will become clearer through upcoming games. Thanks again for your suggestions. :)

Game Programmer and Designer

Rasmus Dyhr @RasmusDyhr

Age 31, Male

Student

Denmark

Joined on 2/12/09

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