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RasmusDyhr

34 Game Reviews

3 w/ Responses

There obviously wasn't put a lot of thought into the game. The game is unbelievably easy. If you just go for health, blood fangs and health from vehicles then you have won the game just by flying along the surface and nothing else. Going for the opposite wins the game equally as easy, possibly a little faster, but you don't regenerate health fast enough to survive sandbox.
People who don't discover this is properly gonna have a good time though, but personally I think the game itself gets a bit boring after just a few minutes.
At the end I ended up having the worm's head literally fill the entire screen and god knows how long the blood fangs were. I could take down jumbo jets and cows at the same time and bombers didn't even get a chance to drop their bombs before they were torn apart and converted to health. At this point enemies didn't even spawn fast enough to sustain a combo over 100, either because of lag or because I was moving so fast.
I think the only fun thing about this game is how high you bother to rack up the points before you get bored.

Well the game looked awesome and sounded, but the scares didn't really go trough properly in my opinion. They were not up in your face, but often in the distance or not very aggressive at all.
I also feel that the game lacks story. You wake up in a basement for no apparent reason and a ghost tells you to find her marbles without any explanation. A much more obvious (and a little overused) choice would be to have the player investigate an abandoned house, which would not bring up as many unanswered questions.

Also I live in an apartment very similar to this one on Ã~sterbro.

ProgressivegamesDLE responds:

Thanks for your comments - we'll have to work on our scare factor for you. ;) Although, of course, if you live in a place that looks like this, scaring you might be a bit difficult... O.O

As the description for this games says, it's just a taste of things to come. It's part of a bigger story, which will become clearer through upcoming games. Thanks again for your suggestions. :)

At appears to run fine, but somehow the controls are beyond lagging. This is literally unplayable.

It's a good variation of the usual launcher games, but it lacks control. I don't like that the so called boost only is used to control the position on the screen and had effect on velocity or height. Also there are too many big objects crammed together on the screen.

Great game, it feels very intuitive and simple, while still fun to play. I got minor complaints about the menus, such and you not being able to see the weapons you have equipped without unequipping them, and not being able to see how much damage a weapon does. Would also have been able to quit a level, without having to commit suicide.

Overall a great game, it's fun to play, but it really is just a bunch of jokes and lacks real gameplay.
I gotta complain about the menu that even in the last state was clunky, and not even that pretty.
Another faulty thing about the game is the amount you earn per coin. It does make sense that the value falls over time, but it rewards the player for being lazy and not overpowering the ship in early game. I would rather see them give more credits over time, so you get rewarding for finishing the enemies off quickly. That would also move focus a little over on the ships upgrades, because a getting a bigger ship would actually be worth it (in early game at least).
I would have love a final upgrade that makes everything fit together better.

Disappointing

The game starts off by letting you figure out how the rest of the game is going to be. You'll quickly notice that the actual objective of the game is to find the button which is not white, and not do anything to affect how the machine evolves, which the title misdirects you to think. At first it worked fine, but you'll quickly start to notice how the buttons are hidden in the exact same places, and that the rest of the "game" consist of guessing if the button is to the left or right, without consequences.
But just when you think the game is gonna be long and boring, but evolve into the most epic machine ever, you get a chance to lose, because the game suddenly introduces gravity by the click of a button. If you however don't click the lose button, your cute little machine will use the engine, which you worked so hard to give it, to fly off and leave you without an epic evolving machine.
If the game was just a little longer it might have been interesting but instead it's a way too short search for obviously hidden buttons, which does not award you in the end.

It doesn't make sense.

How does a rock attract the police? And how can the gun not attract the police just because you wait until later with shooting him?

My point is that you can't figure this out with common sense, and it's illogical that you get those basic choses like waiting or watching, but not the choice not to run away for no reason or not to join him at the hospital.

How..

How did you make it so bad that even the preloader is lagging?

It's alright

but how did you make the game so laggy? At first I thought it was the "hydraulics" that was badly made, but then I realized the game is extemely laggy when there are about 12 enemies at a time.

Game Programmer and Designer

Rasmus Dyhr @RasmusDyhr

Age 31, Male

Student

Denmark

Joined on 2/12/09

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